A small, incomplete collection of puzzlescript games that I find special. Listed in random order. Compiled between June 2022 and October 2023
A collaborative blog about game design, where posts are letters in reply to each other. It's a place where we can work out how to think about the games we want to make, and how to approach making them.
A small, incomplete collection of puzzlescript games that I find special. Listed in random order. Compiled in April 2021.
An investigation of the non-physical flavor of gamefeel that we experience in turn-based, grid-based games like Sokoban or Rogue. A response to Game Feel by Steve Swink.